Of course if you come across the same situation and decide not to go with the trolls, you’d be wrong. You will also have some weighty decisions to make in an early mission I came across a bunch of warriors fighting with some trolls, left to decide on which side I wanted to join in the hope that they will join you for the campaign. However, if the group dies, then you will need to fall back on the likes of magic potions to revive them, or they will be out of the skirmish till the battle has concluded.Įxploration is key to much of Fantasy General II as well there are loads of areas to explore around the map, and you can gather up plenty of valuable gold and resources in caves or shrines. If your units get injured in the melee then it’s not all doom and gloom, as if you rest for one turn then they can be healed, giving you time to regroup. It’s up to you how you attack your foes – perhaps through flanking, or utilising support units like archers or magic assists. And then when you approach an enemy force and you decide to attack, a battle takes place. Moving across the landscape will see these points diminish, and if you move across tougher terrain like forest or mountains, it will all cost more points. In Fantasy General II you will accumulate points to spend with each turn, and it’s up to you how you use them. For example, there is a group of female warriors – the Maidens – and these can be upgraded into shieldmaidens (defensive warriors), valkyries which utilise winged attacks, or magic-based units like a wolf mother who can, as you might have guessed, summon wolves. Each of these groups of armies can be upgraded into better, stronger, more willing versions. You’ll discover units with spears, or a cavalry, but then also your own hero and special characters, like mages you pick up on the way through the journey. I relished the world and the stories the developers have told here with Fantasy General II.įirstly you have your units, or army, which include ‘younglings’ like the infantry. It has, at times, some complex ideas thrown in alongside some deep themes, but it deals with them with skill and love. The writing in the game, the characterisation and the epic tale it tells are done with elegance, obviously pushed along be a completely superb commitment by the whole team involved. Along his journey, he meets comrades and enemies as he takes in a grand adventure. In the main campaign mode – set over 30 odd missions – you get to play as one of the Barbarians, Falirson, who is about to rise up against the empire and become the hero he was always meant to be. It all takes place in the world of Aer and it is here where there are two warring factions – the Barbarians and the Empire. It works as a good old turn-based hex RTS affair that puts you in charge of armies and heroes, fighting to get rid of the evil empire. This new game harks back to its predecessor’s DNA, embracing the retro-style of the genre. Fantasy General II is probably the longest awaited sequel to be delivered for any franchise, as the first game was released way back in 1996.
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